Destiny has no doubt been one of this years most talked about games. For months rumors happen to be circulating around the web, magazines, social media systems concerning the game, communicating with them varying from what it really will look like, seem like and seem like. Well, by last Tuesday we are able to finally answer those questions.

Destiny, a casino game released by Bungie - legendary game developers behind mega-hits Halo and Cod - is really a mamoth MMO/FSI title set within the confines of our solar system. The framework of the story is always that, in the distant future, humanity entered a golden age and so attianed the technology as well as the ability to travel round the solar system. With the desire to travel however, also came the need to obtain knowledge and secrets, thus unlocking hidden dark truths behind our solar system. The end result was utter destruction, leaving humanity in tatters as various varieties of alien lifeforms invaded our world, leaving us with one pitifully small city to use as a HQ when planning on taking back our lost empire - sort of the crux of the game.
So my point is, could it be any good?
That which you usually expect from such highly-anticipated video games is beautiful, crisp graphics with ridiculously meticulous attention to detail and Destiny achieves this spectacularly. Every conceivable object looks incredible, varying from your way grass and bushes sway inside the wind, for the way your characters hands crease and fold just like if they were real hands. There aren't any doubts how the game looks spectacular - congratulations Bungie on that front.
However, as you play through the single-player - a place that most FSI titles often ignore nowadays, instead focusing on multi-player - things start to get a little dull. You begin to no more take notice of the beautiful graphics and instead commence to groan on the repetitive gameplay of descending from the spaceship about the moon, shooting the right path through waves of weak enemies without dying, obtaining an artifact from a cavern while emptying clip after clip of ammunition in a bullet-sponge 'boss' enemy, before completing the mission and then repeat the identical steps in the following one.
The single-player mode is nothing other than boring. It gives you almost nothing original, unlike Halo and Call of Duty, and leaves us asking exactly what did the developers spend their $300 million budget on?
However, the thrill of the game will come in its multi-player mode - the hugely rewarding Crucible. Destiny is probably the largest multi-player game ever created; actually, you can't even play the game without being connecting to the web (a bummer if you don't have it), meaning you're constantly attached to other gamers. Within the Crucible, you'll find very familiar gme modes - team deathmatch, checkpoint control and capture the flag - but everything runs so smoothly with highly entertaining gameplay throughout.
Where Destiny excels best though is through its levelling up, 'loot 'n' shoot', Borderlands style gameplay. There is nothing more exciting amongst people than upgrading your weapon and armour and actually noticing that you've become just about invincible to your enemies (online along with offline).
Overall, destiny 2 inventory manager is a very good game that's certainly definitely worth the money, nonetheless it just feels just a little disappointing as there is very little there that appears original. We have seen it all before, and that's perhaps whyit was not getting the rave reviews that we were expecting.